Transformice (sometimes abbreviated to TFM, or T4M) is an on the web independent multiplayer free-to-play platform computer game, created by French game designers, known by their aliases Melibellule and Tigrounette. Melibellule produces the game's artwork and graphics, while Tigrounette programs the game's functions and mechanics. The game was released on May 1, 2010, playable on browsers as a browser game[1] until Adobe Flash Player was discontinued on December 31, 2020. Transformice was published on Steam on January 30, 2015, as a free-to-play game.
The key objective of the game is to collect an item of cheese put in a minumum of one location on a map. Players control a mouse with the arrow keys or the WASD keys to perform, duck, jump and perform various techniques, such as for instance wall jumping, long jumping, turn arounds, and corner jumping. Players' mice must touch the cheese to collect it. After which it, the gamer must take the collected cheese back to the map's mouse hole to finish. The amount of cheese and mouse holes varies between maps. Players are awarded points on a scoreboard that is updated in real-time. Bonus points are awarded for players who place first, second or third. Collecting cheese is recorded into a player's permanent stats when you can find about 2 or maybe more players in the room. Players may also be given extra recognition within their stats for finishing first when you will find eleven or maybe more players in the room. Maps have a general time limit of two minutes, where time a brand new map is loaded. Maps can instantly switch before enough time limit if all players complete the map or die. The timer will change to 20 seconds if the Shaman dies or there if are only two mice left on the map. Dying adds one time to a player's score on the scoreboard, no matter what amount of time in the game it is or the cause of death.
When a player reaches the greatest score on the scoreboard, they'll turn into a Shaman next map involving one. The general objective of the Shaman is to simply help another mice obtain the cheese and bring it back once again to the hole. Doing this will award the Shaman with "saves" for every mouse who completes the map, which are recorded onto the player's profile. The Shaman can do so by summoning objects such as boards, boxes, anvils, spirit, and balloons to create buildings or contraptions such as for instance bridges to cross gaps or several other obstacles. A Shaman can 'anchor' or connect boards and boxes to other world objects or summoned objects with various-colored nails. Red nails keep a subject firmly grounded and won't move, but it can rotate on the anchor. Yellow nails connect to most other objects, particularly red-nailed ones, and keep an object's placement, but can move. Blue nails connect two objects but are loose and can rotate.
Upon reaching 1,000 total saves as a Shaman, a new player can choose becoming a 'hard mode' Shaman. In hard mode, a Shaman cannot use red nails which anchor a subject solidly, nor would they use the Spirit tool, which could push mice and objects with a thumb of light. Spirit is the sole object allowed to be cast outside of summoning range. In place of this, hard mode Shamans can make a pre-made 'totem', which can be constructed on an in-game editor map. Totems can be constructed with as much as 20 objects, but only 1 red nail may be used being an anchor. A completed totem construction can be summoned instantly as a hard mode Shaman and is immediately functional, but may only be summoned once per map. After saving 5,000 total mice, 2,000 being in hard mode, a person will unlock the 'divine mode' Shaman setting, a location released being an update on May 26, 2014.[3] In addition to not being able to use red nails and the Spirit tool, a divine mode shaman cannot use yellow nails which connect and stabilize most objects, nor can they work with a totem. Despite the constraints, divine mode Shamans have the ability to spawn available objects almost anywhere on a map.
Collected cheese can also be saved up and used as currency in the game. Players can make use of this currency to buy virtual clothing items for their mouse in the game's item shop. Players also can buy virtual clothing items by purchasing 'fraises', an in-game currency that can be obtained by paying real money. Items are purely visual and do not give bonus stats. Players also can create their particular maps via an in-game editor. Created maps should be verified by a test run of the map where in actuality the creator needs to have the ability to successfully collect the cheese and bring it back to the hole. Once verified, players can decide to submit their map into rotation at the expense of 40 cheese.
An in-game achievement system awards players with new titles and badges. Titles are awarded for collecting specific numbers of cheese, obtaining a quantity of first place victories, accumulating saves as a Shaman, buying items from the shop and completing events. Badges are awarded for buying almost any fur (except plains) from the shop and completing events.
An experience and level system[4] was added on July 29, 2013, allowing mice to unlock Shaman abilities and traits by collecting cheese and saving mice. The abilities are separated into five trees: Spiritual Guide, Wind Master, Mechanician, Wildling, and Physicist. A Spiritual Guide escalates the Shaman's ability to save lots of more mice, a Wind Master is targeted on the Shaman's mobility, a Mechanician provides Shaman more options when it comes to building, a Wildling enhances both objects and mice, and a Physicist advances the Shaman's power.
Trolling is known as a the main game, as stated in the in-game 'Help/Rules' menu.[5] Some players infrequently decide to troll, whether playing since the Shaman or perhaps a normal mouse. Shamans can kill other mice by striking them with cannonballs and other objects, creating structures that causes lag to other players, in addition to blocking them from progressing in the map by building a structure that's impossible to pass. Normal mice can troll by stalling, which is to stay on the map for provided that possible without capturing the cheese. Normal mice could also choose to push the Shaman's buildings off the stage. In maps where there's collision detection, they can also push other mice, including the Shaman, off the stage. Trollers may also use the in-game consumables to create a shaman build go haywire or slow down mice. Common consumables used are: Beachballs, Tombstones, Pumpkin Throwables, Crumbled paper Throwables and the Snowball.
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